![]() GRID Settings In Options > Driving Options > Driving Assists: Setting You can raise the steering angle if you like (I would go no higher that 360°), but I think you will find that it just makes the steering feel sluggish, without adding any real benefits.Ĭreate a new profile for Race Driver: GRID with the following settings: Setting It is designed to be played with this small steering angle and actually works very well. This is not a serious simulator by any means. I use a very small steering angle for this game. You can fix this by setting the steering angle in G HUB, which will provide the soft lock. Since the steering angle is so small, you frequently hit the max lock, and turning past it does not feel good. While it is possible to set the steering angle in-game, GRID doesn't have a Soft Lock feature, so the wheel will keep turning past the usable angle. These are the settings used for the G25, which is the closest wheel that existed at the time. Steamapps\common\Grid\forcefeedback\devicesetup.xml We can improve the force feedback effects a little bit by editing the following file in your Steam Library: Place it into Steam Library\steamapps\common\Grid\ActionMap, replacing the existing file. Device Action Mapĭownload the device action map file for your wheel: ![]() In order to add support for new wheels, we need to make a new action map file for the device. Jump To: Device Action Map Files | G HUB Settings | GRID Settings | TroubleshootingĮvery supported input device has a file (called the device action map) that defines it and its button bindings. ![]() GRID can have some issues running on modern computers, so I have included a troubleshooting section for the issues that I ran into getting it to run properly. In this guide, I will show you how to make GRID support these wheels and what settings to use in G HUB and in-game to provide the best experience. The game will still show the keyboard labels on screen, but the typical wheel buttons will work for all the features in the game. Due to its age, though, we have to do a little work to make the game support newer wheels like the Logitech G29 and G920.ĭoing this will let you navigate all the menus (except for the opening title screen for some reason) and play the game using these wheels as if they were natively supported. It does support force feedback wheels, however, and plays very well with them. The original Race Driver: GRID is an arcade game first and foremost, designed primarily to be played with a controller. You can view the full list of supported racing wheels and peripherals for GRID, which will release on October 11 across the PC, PlayStation 4 and Xbox One, below.Best Race Driver: GRID Settings for Logitech G29 / G920 Aug| Filed under: Logitech Unknown devices can be configured via in-game menus.Multiple action maps per device supported to allow for rim-swapping.Common devices are known in a pre-defined device_defines.xml, fixing common issues with drivers and pre-configuring device settings.Each device is heavily configurable via provided XML files and in game menus.Each connected device configuration is saved with a rolling history of 15 devices.Connect multiple instances of the same device.GRID allows PC players to manually set up their peripherals through the in-game options, key features include: As the release date for GRID draws ever nearer, you may be curious to see whether your racing wheel and associated peripherals will actually work with Codemasters’ latest creation.įortunately, the British-based developer has revealed the full list of racing wheels and peripheral support for GRID as seen in the expansive list below.
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